Chip
(Codename) |
ATi
Radeon VE
(RV100) |
ATi
Radeon 7500
(RV200) |
ATi
Radeon 8500
(R200 Sidewinder) |
NVIDIA
GeForce3 Ti-200
(NV20) |
NVIDIA
GeForce3
(NV20) |
NVIDIA
GeForce3 Ti-500
(NV20) |
NVIDIA
GeForce2 MX-400
(NV11) |
NVIDIA
GeForce2 MX-200
(NV11DDR) |
Matrox
G550 |
ST
KYRO II
(STG 4500) |
Trident
Blade T64 |
Trident
Blade XP |
Chip
(Codename) |
| Verfügbarkeit von Karten |
Q1
01 |
Q4
01 |
Q4
01 |
Q4
01 |
Q2
01 |
Q4
01 |
Q2
01 |
Q2
01 |
Q3
01 |
Q2
01 |
Q3
01 |
Q3
01 |
Verfügbarkeit von Karten |
| Taktfrequenz |
183
MHz |
290
MHz |
275
MHz
|
175
MHz |
200
MHz |
240
MHz |
200
MHz |
175
MHz |
~125
MHz* |
175
MHz |
143
MHz |
166
MHz |
Taktfrequenz |
theoretisch maximale Füllrate in
MTex/s
|
550 |
1740 |
2200 |
1400 |
1600 |
1920 |
800 |
700 |
~500* |
350 |
1140 |
1300 |
theoretisch maximale Füllrate in
MTex/s
|
| theoretisch maximale Füllrate in
MPix/s
|
183 |
580 |
1100 |
700 |
800 |
960 |
400 |
350 |
~250* |
350 |
286 |
332 |
theoretisch maximale Füllrate in
MPix/s |
Speicher-
bandbreite (GB/s) |
2.7 |
6.9 |
8.2 |
5.9 |
6.9 |
7.4 |
2.6 |
1.3 |
2.6 |
2.7 |
1.14 |
2.7 |
Speicher-
bandbreite (GB/s) |
| Transformations-
leistung Eckpunkte / s DX7 T&L |
-
(CPU) |
44
M |
83
M |
21
M |
25
M |
30
M |
25
M |
21
M |
-
(CPU) |
-
(CPU) |
-
(CPU) |
-
(CPU) |
Transformations-
leistung Eckpunkte / s DX7 T&L |
Transformations- leistung
Eckpunkte / s
programmierbarer DX8 Vertex Shader |
-
(CPU) |
-
(CPU) |
69
M |
44
M |
50
M |
60
M |
-
(CPU) |
-
(CPU) |
-
(CPU) |
-
(CPU) |
-
(CPU) |
-
(CPU) |
Transformations- leistung
Eckpunkte / s
programmierbarer Vertex Shader |
| Speicherbus |
64
bits DDR |
128
bits DDR |
128bit
DDR |
128
bit DDR |
128
bit DDR |
128
bit DDR |
128bit
SDR |
64bit
SDR |
64
bit DDR |
128
bit SDR |
64
bit SDR |
128
bit SDR |
Speicherbus |
| Micron |
0.18 |
0.15 |
0.15 |
0.15 |
0.15 |
0.15 |
0.18 |
0.18 |
0.18 |
0.18 |
0.18 |
0.18 |
Micron |
| Anzahl
Transistoren |
Info.
N/A |
Info.
N/A |
60
M |
57
M |
57
M |
57
M |
19
M |
19
M |
Info.
N/A |
15
M |
1.8
M Gatter |
1.8
M Gatter |
Anzahl
Transistoren |
| Multimonitor
- Support |
+ |
+ |
+ |
- |
- |
- |
+ |
+ |
+ |
- |
- |
- |
Multimonitor
- Support |
| DVD Motion Compensation |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
- |
+ |
+ |
+ |
DVD Motion Compensation |
| DVD iDCT |
+ |
+ |
+ |
- |
- |
- |
- |
- |
- |
- |
+ |
+ |
DVD iDCT |
| 3D
Texturen / 3D Textur- kompression |
+
/ - |
+
/ - |
+
/ + |
+
/ ? |
+
/ ? |
+
/ ? |
-
/ - |
-
/ - |
-
/ - |
-
/ - |
-
/ - |
-
/ - |
3D Texture / 3D
Texturkompression |
| Anisotropic Filteriong (Taktzyklen) |
bis
16:1
8
/ 64 Texel
(adaptiv)
keine MIPMAP- Interpolation |
bis
16:1
8
/ 64 Texel
(adaptiv)
keine MIPMAP- Interpolation |
bis
16:1
8
/ 64 Texel
(adaptiv)
keine MIPMAP- Interpolation |
bis
8:1
8 / 16 / 32 Texel pro MIPMAP (adaptiv)
(1 - 8) |
bis
8:1
8 / 16 / 32 Texel pro MIPMAP (adaptiv)
(1 - 8) |
bis
8:1
8 / 16 / 32 Texel pro MIPMAP (adaptiv)
(1 - 8) |
bis
2:1
8 Texel
pro MIPMAP (adaptiv)
(1 - 2) |
bis
2:1
8 Texel
pro MIPMAP (adaptiv)
(1 - 2) |
- |
4:1
+,
16 Texel
(4) |
(+),
Info. N/A |
(+),
Info. N/A |
8tab - Anisotropic Filtering
(Taktzyklen) |
| Environmental
Bump Mapping |
+ |
+ |
+ |
+ |
+ |
+ |
- |
- |
+ |
+ |
+ |
+ |
Environmental
Bump Mapping |
| Cube
Environment Mapping |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
- |
- |
+ |
+ |
Cube
Environment Mapping |
| Dot3
Bump Mapping |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
+ |
- |
+ |
- |
- |
Dot3
Bump Mapping |
| DX8
Pixel Shader (Version) |
- |
- |
+
(1.4) |
+
(1.3) |
+
(1.3) |
+
(1.3) |
- |
- |
- |
- |
- |
- |
DX8
Pixel Shader (Version) |
| # Render - Pipelines |
1 |
2 |
4 |
4 |
4 |
4 |
2 |
2 |
2 |
2 |
2 |
2 |
# Render - Pipelines |
| # Textur- einheiten pro
Pipeline |
3 |
3 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
1 |
4 |
4 |
# Textureinheiten pro
Pipeline |
# Texturen pro Pass
(Anzahl Zyklen) |
3
(1) |
3
(1) |
6
(3) |
4
(2) |
4
(2) |
4
(2) |
2
(1) |
2
(1) |
2
(1) |
8
(8) |
4
(1) |
4
(1) |
# Texturen pro Pass
(Anzahl Zyklen) |
| Multichip |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Multichip |
| hardware Anti-Aliasing |
+,
Ordered Grid Supersampling
(2x1, 2x2) |
+,
Ordered Grid Supersampling
(2x1, 2x2) |
+,
Multisampling, diverse Muster
(2x - 16x) |
+,
Ordered Grid Multisampling (4x), Rotated Grid Multisampling (2x) |
+,
Ordered Grid Multisampling (4x), Rotated Grid Multisampling (2x) |
+,
Ordered Grid Multisampling (4x), Rotated Grid Multisampling (2x) |
+,
Ordered Grid Supersampling
(2x1, 2x2) |
+,
Ordered Grid Supersampling
(2x1, 2x2) |
- |
+,
Ordered Grid Supersampling
(1x2, 2x1, 2x2) |
+,
Info. N/A |
+,
Info. N/A |
hardware Anti-Aliasing |
| Textur- dekompression |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
+,
DXTC / S3TC |
- |
+,
DXTC / S3TC |
+,
DXTC |
+,
DXTC |
Textur- dekompression |
Chip
(Codename) |
ATi
Radeon VE
(RV100) |
ATi
Radeon 7500
(RV200) |
ATi
Radeon 8500
(R200 Sidewinder) |
NVIDIA
GeForce3 Ti-200
(NV20) |
NVIDIA
GeForce3
(NV20) |
NVIDIA
GeForce3 Ti-500
(NV20) |
NVIDIA
GeForce2 MX-400
(NV11) |
NVIDIA
GeForce2 MX-200
(NV11DDR) |
Matrox
G550 |
ST
KYRO II
(STG 4500) |
Trident
Blade T64 |
Trident
Blade XP |
Chip
(Codename) |